miércoles, 2 de diciembre de 2009

hey!!!!
some of you know rewards1¿¿¿
no¿¿¿
well in rewards1 you can get free stuffs if you "work"for them....
yes!!!!like an x box or a play station...
enter here:
http://www.rewards1.com/index.php?referrer_id=567623

and be happy!!!!!!!!!!1

miércoles, 28 de octubre de 2009

si raruto saliera en la tele....mi vida estaria completa!!!!

porfavor...si viven en mexico vallan aca a este restaurante es de mi abuelo y es muy rico!!!!

martes, 27 de octubre de 2009


suban de nivel a mi pokemon dandole click!!!!!!!

sábado, 5 de septiembre de 2009

history

In the 1970s, Signetic devised the first video/graphics processors capable of generating sprite graphics. The Signetics 2636 video processors were first used in the 1976 Radofin 1292 Advanced Programmable Video System.
The Elektor TV Games Computer was the first PC capable of generating sprite graphics, which Signetics referred to as "objects". The term "sprite" was coined for the Texas instruments...

Sprite (computer graphics).

In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional/three-dimensional image or animation that is integrated into a larger scene.
Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware. As computer performance improved, this optimization became unnecessary and the term evolved to refer specifically to the two dimensional images themselves that were integrated into a scene. That is, figures generated by either custom hardware or by software alone were all referred to as sprites. As three-dimensional graphics became more prevalent, the term was used to describe a technique whereby flat images are seamlessly integrated into complicated three-dimensional scenes.
A graphic image that can move within a larger graphic. Animation software that supports sprites enables the designer to develop independent animated images that can then be combined in a larger animation. Typically, each sprite has a set of rules that define how it moves and how it behaves if it bumps into another sprite or a static object.yeah if you think about it this is genial...