martes, 22 de diciembre de 2009
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sábado, 5 de septiembre de 2009
history
In the 1970s, Signetic devised the first video/graphics processors capable of generating sprite graphics. The Signetics 2636 video processors were first used in the 1976 Radofin 1292 Advanced Programmable Video System.
The Elektor TV Games Computer was the first PC capable of generating sprite graphics, which Signetics referred to as "objects". The term "sprite" was coined for the Texas instruments...
The Elektor TV Games Computer was the first PC capable of generating sprite graphics, which Signetics referred to as "objects". The term "sprite" was coined for the Texas instruments...
Sprite (computer graphics).
In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional/three-dimensional image or animation that is integrated into a larger scene.
Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware. As computer performance improved, this optimization became unnecessary and the term evolved to refer specifically to the two dimensional images themselves that were integrated into a scene. That is, figures generated by either custom hardware or by software alone were all referred to as sprites. As three-dimensional graphics became more prevalent, the term was used to describe a technique whereby flat images are seamlessly integrated into complicated three-dimensional scenes.
A graphic image that can move within a larger graphic. Animation software that supports sprites enables the designer to develop independent animated images that can then be combined in a larger animation. Typically, each sprite has a set of rules that define how it moves and how it behaves if it bumps into another sprite or a static object.yeah if you think about it this is genial...
Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware. As computer performance improved, this optimization became unnecessary and the term evolved to refer specifically to the two dimensional images themselves that were integrated into a scene. That is, figures generated by either custom hardware or by software alone were all referred to as sprites. As three-dimensional graphics became more prevalent, the term was used to describe a technique whereby flat images are seamlessly integrated into complicated three-dimensional scenes.
A graphic image that can move within a larger graphic. Animation software that supports sprites enables the designer to develop independent animated images that can then be combined in a larger animation. Typically, each sprite has a set of rules that define how it moves and how it behaves if it bumps into another sprite or a static object.yeah if you think about it this is genial...
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